Wesnoth logo
Wesnoth Units database

Duelist

(image)

It is a peculiar custom of Wesnoth's nobility that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the sting of insult, whether real or fancied, can incite a rash demonstration of their natural right.

Experienced fencers carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and sometimes thought dishonorable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival.

Notas Especiales: La habilidad para escabullirse de esta unidad le permite ignorar las zonas de control del enemigo, pudiendo así moverse libremente entre ellos.

Procede de: Fencer
Se convierte en: Master at Arms
Coste: 32
PV: 44
Movimiento: 7
PX: 90
Nivel: 2
Alineamiento: legal
IDDuelist Ascension
Habilidades:
(image)sable
de corte
5 - 5
cuerpo a cuerpo
(image)ballesta
de penetración
12 - 1
a distancia
Resistencias:
de corte-30%
de penetración-20%
de impacto-20%
de fuego0%
de frío0%
arcano20%
TerrenoCoste de movimientoDefensa
Aguas profundas-0%
Aguas someras240%
Aldea170%
Arena240%
Arrecife costero250%
Bosque270%
Campo de setas270%
Castillo170%
Colinas270%
Congelado240%
Cueva250%
Impenetrable-0%
Intransitable-0%
Llano160%
Montañas370%
Pantano240%